Nixon Poon
Nixon Poon
Environment Artist
Los Angeles Area, United States

I was born in Canada and raised in Hong Kong. This is where my story begins. Since young, I have developed an interest in video games and it has consumed a lot of my time. I did well academically and love Science, Math later became my favorite. These interests soon transfer to my study of Game Art. It wasn't easy expressing my interest in Art, but eventually I find my fellow artist who shares my interests in this very community.

I am an Environment Artist who has a fair share of technical ability and understanding in game development. My skills include modeling, texture production/shaders, technical animation pipeline, Pymel, to Blueprinting in Unreal 4. My personal interest is in aiding production in any way possible with my ability to pick up and problem solve technical difficulties. Also, I like Math.

Resume PDF

Skills

Environment ModelingHard Surface ModelingPBR TexturingCloth SimulationUnreal 4Technical artStylized Texture

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Mari
Mari
Houdini
Houdini
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Redshift
Redshift

Reel

Productions

    • Video Game
      Call of Duty : Modern Warfare 2
    • Year
      2022
    • Role
      Associate Environment Artist
    • Company
      Infinity Ward

Experience

  • Associate Environment Artist at Infinity Ward
    Woodland Hills, United States of America
    March 2022 - Present

    I worked on Modern Warfare 2 2022 responsible for world building and prop. I follow the direction of directors and lead to create architectures for multiplayers maps. I also help the team to look at asset to adjust them for performance using our proprietary game engine.