I was born in Canada and raised in Hong Kong. This is where my story begins. Since young, I have developed an interest in video games and it has consumed a lot of my time. I did well academically and love Science, Math later became my favorite. These interests soon transfer to my study of Game Art. It wasn't easy expressing my interest in Art, but eventually I find my fellow artist who shares my interests in this very community.
I am an Environment Artist who has a fair share of technical ability and understanding in game development. My skills include modeling, texture production/shaders, technical animation pipeline, Pymel, to Blueprinting in Unreal 4. My personal interest is in aiding production in any way possible with my ability to pick up and problem solve technical difficulties. Also, I like Math.
I worked on Modern Warfare 2 2022 responsible for world building and prop. I follow the direction of directors and lead to create architectures for multiplayers maps. I also help the team to look at asset to adjust them for performance using our proprietary game engine.