Modernized Train Station of the Wild West (UE5)

music: "Lone Rider" By David Fesliyan

Main Shot

Main Shot

Train

Train

Approaching Station

Approaching Station

General Store

General Store

Store front

Store front

Beer and Cigarettes

Beer and Cigarettes

Auto Signs

Auto Signs

Hotel

Hotel

Without Albedo

Without Albedo

I painted these for big banners and products around the scene. Some references my friends I met at Gnomon.

I painted these for big banners and products around the scene. Some references my friends I met at Gnomon.

Prop Showcase

Showcase material function, using world align blend textures for tiling material and randomizer to randomize UV position base on world space for variation. It is optional to add vertex painting if desired.

Material sphere render for environment texture. Made with a substance designer base and quixel mixer.

Material sphere render for environment texture. Made with a substance designer base and quixel mixer.

Material breakdown

Material breakdown

Substance graph for enviroment textures.

Substance graph for enviroment textures.

Look Development on Train and Cart.

Look Development on Train and Cart.

Train and Cart fly through.

Master Material Graph in UE4

Master Material Graph in UE4

Master Material Instancing for Look Dev in UE4.

Master Material Instancing for Look Dev in UE4.

Material Breakdown on Train, Done in Substance designer: BaseColor,Normal,Roughness,Metallic,Height, AO

Material Breakdown on Train, Done in Substance designer: BaseColor,Normal,Roughness,Metallic,Height, AO

Substance Designer Material showcase.

Substance Designer Material showcase.

Concept art by Helio Frazao from the Wild West Challenge 2018.

Concept art by Helio Frazao from the Wild West Challenge 2018.

Have always wanted to do something wild west, and I stumble across Helio Frazao's pass contest for wild west.
Everything rendered in UE4. I would like to thank my instructors Nate Stephens, Anton Napierala, Forrest Stephan and Charelston Silverman for helping me develop this scene over 10 weeks at Gnomon.

This scene is achieved by Unreal 5 using Lumen and RayTrace Global Illumination
#gnomon2021

Artwork base on : https://www.artstation.com/artwork/BEB68
Concept artist : https://www.artstation.com/helio