I painted these for big banners and products around the scene. Some references my friends I met at Gnomon.
Prop Showcase
Showcase material function, using world align blend textures for tiling material and randomizer to randomize UV position base on world space for variation. It is optional to add vertex painting if desired.
Material sphere render for environment texture. Made with a substance designer base and quixel mixer.
Material breakdown
Substance graph for enviroment textures.
Look Development on Train and Cart.
Train and Cart fly through.
Master Material Graph in UE4
Master Material Instancing for Look Dev in UE4.
Material Breakdown on Train, Done in Substance designer: BaseColor,Normal,Roughness,Metallic,Height, AO
Substance Designer Material showcase.
Concept art by Helio Frazao from the Wild West Challenge 2018.
Have always wanted to do something wild west, and I stumble across Helio Frazao's pass contest for wild west.
Everything rendered in UE4. I would like to thank my instructors Nate Stephens, Anton Napierala, Forrest Stephan and Charelston Silverman for helping me develop this scene over 10 weeks at Gnomon.
This scene is achieved by Unreal 5 using Lumen and RayTrace Global Illumination
#gnomon2021