Master Material function allowing me to blend differently. All material are in function to make it easy. I also adjusted my HeightBlend node to take in A material Attribute that will blend all texture together.
The blending for rain happened at the end.
Material function all have the same input and output which allows fast way to adjust them like a mini instance. This is also to save time.
Rain Function, taking warped lines and lerp gradients on them to get rain effects.
Rain Effect Video.
Graphics on the wall design (Internet search and quick design to fill up the space)
Asset Wireframe, Some are subdivided to take advantage of Vertex Painting.
I wanted to do a Cyberpunk scene and I found this render that I wanted to do. I find a lot of interest in their lighting and wanted to spice things up with suggestive graphics. I did it because Im interested in this subject matter and was surprised when it is a 3D rendering. The concept belong to the artist from source.
This project is intended to be a small project to practice my comfort with Substance Designer and texturing.
~Music from Cyberpunk 2077